Warhammer 40000 Eternal Crusade Pc Game Review 2019
Verdict
Pros
- Distinctive accept on Battlefield gameplay
- Reflects the style and lore of Warhammer 40K
- Scope for graphic symbol development
Cons
- Feels off-residual
- Dull graphics and generic maps
- Not really much fun
Central Specifications
- Review Price: £39.99
Available on PC, coming soon to Xbox One and PS4
Eternal Crusade, information technology must be said, is non what all of its buyers either wanted or expected. When announced there was much talk of a massive multiplayer online shooter; a game with existent graphic symbol development that might encounter you taking part in huge battles involving hundreds of players, like a Dark Sci-Fantasy Planetside with Space Marines and Orks. What we've got at launch is something smaller in calibration, more akin to a tertiary-person Battlefield with less sniping and more daze troops and melee combat. This is the offset reason why some are disappointed.
The 2d? For a game that's simply out of early access and fully launched, Eternal Crusade feels worryingly unpolished. The core menus and features can be complex and unintuitive, yet there's no existent endeavor to explain how they work or what you're meant to do. The in-game tutorials are bones and shoddy, roofing the basic controls just leaving you to piece of work out the residual yourself. In-game, matches are decumbent to texture popular-up, odd disconnections and occasional just horrifying lag. Coming from the likes of Destiny, Star Wars: Battlefront and Overwatch, Eternal Cause feels less similar a launched production and more than similar an early on Beta.
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This is a shame. Eternal Crusade tin be crude – and not just effectually the edges – only there are some good ideas here and some signs that the team at Behaviour actually know and love the Warhammer 40K universe. Some of the players conspicuously feel the same way. Yet in several long hours of playing this team-based shooter I've only had a few minutes where I could say I've been enjoying myself.
Mechanically, it's a scrap of an odd hybrid. In its persistent characters and its option of iv factions – Imperial Space Marine, Chaos Marine, Ork and Eldar – Eternal Crusade does testify traces of an MMO. Information technology even has systems of experience points, levels and upgrades, boosting capabilities and cool-downwards times or enabling y'all to access weapons easier, while saving the in-game currency will get you in reach of stronger melee weapons and guns.
But while at that place's a confusing overworld map and a lot of talk of thousands of simultaneous players all scrapping over territory, the actual fighting comes down to much smaller-scale battles, which might have in anywhere betwixt 8 and thirty-two players per side. You fight, using a preset or custom loadout, from a third-person view, a la Gears of State of war, with broadly like embrace mechanics and movement. Yous tin can duck behind encompass and blast away, mantle over depression walls and clamber upwards, say, stacks of ammo crates. Troops with heavy weapons can likewise lodge them securely on low encompass; an act that takes a couple of seconds but gives you huge bonuses for accurateness.
Where Eternal Crusade rings the changes, though, is in its focus on melee weapons. Two or three of the preset loadouts for each faction have low-power ranged weapons simply loftier-powered melee weapons – a reflection of the classic pistol/chainsword combo beloved of Imperium forces in the tabletop games. At least one loadout pairs this with a jetpack, giving y'all a nice, fast 'death from in a higher place' assail that's perfect for smashing into enemy defenders. Fast and lethal, melee weapons transform the whole nature of the game.
In fact, they might transform it a little too much. This is a game where the bones ranged weapons (usually bolters or bolt-pistols) are inaccurate at range and struggle to make much touch on ability armour. Heavy bolters are much more than dangerous but slow to spin up and prone to spit bolts everywhere. What'southward more, characters don't plough all that fast (If you're a gamepad actor, switch to mouse and keyboard). As a upshot, troops with melee weapons are ofttimes demolish troops without unless they're a) packing serious upgrades or b) in numbers. Fifty-fifty the last arroyo isn't easy, because with friendly fire very much a feature attempts to boom at, say, a Infinite Marine shock troop invading your Ork stronghold tends to effect in a lot of your boyfriend Orks being downed.
It's non terrible, and Behaviour could set up information technology, but there seem to be a lot of balance issues that need ironing out in Eternal Cause. Maps seem biased in favour of one side or the other, and while there'south a kind of Condorcet bicycle going on betwixt shock troops, ordinary grunts and heavy weapons dudes, it'south not quite working in practice. Vehicles, meanwhile, can exist requisitioned and driven around, only very few of the maps seem to requite you whatever reason to do so beyond cut downwards the distance to gainsay or giving yous a safer, nearer point to respawn. Remember of the obsessive pattern, balancing and re-balancing and attending to detail that goes into, say, Blizzard's games. Eternal Cause could really exercise that kind of TLC.
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The same thing applies to the visuals. Sometimes it looks good, in the way that some late Xbox 360 or PS3 games looked good, but does it compare to Gears of War: Ultimate Edition, Uncharted four or even Plants vs. Zombies: Garden Warfare? Nope. While the character models and the architecture show a deep knowledge and love of the blueprint of Games Workshop's grimdark sci-fi universe, they don't show a whole lot of finesse. In fact, the five-year-old Warhammer 40,000: Space Marine arguably did a better task. With a few exceptions the map pattern seems worryingly generic and the customisation features aren't so bully, either. If I'm playing a Chaos Marine I desire to take all kinds of horns and tentacles to graft on there. I don't want a Space Marine with a few spikey knobs on.
There are some concerns well-nigh the presence of the dreaded microtransactions, with weapon upgrades bachelor both through in-game currency and for existent cash. In practice, though, it doesn't seem a huge result. While the meridian loot doesn't come cheap, you lot tin get hold if it if you're competent and put the hours in.
Eternal Crusade isn't an unmitigated disaster. Keep playing and y'all'll discover that – every now so – the whole experience comes alive. There'due south one large-calibration map where the Space Marines had to guard a series of objectives against an Eldar assault. Here at that place was real drama, palpable tension and some serious thrills every bit we manned the walls, diggings away to proceed the fiendish Eldar warriors out. This is what I want from a 40K game. Ditto another large-scale game where dozens of Ork Shootaz and Loota Boyz held off wave after moving ridge of Marines. In that location's conspicuously potential here for something good. Yet most of the time I've found it wearisome, monotonous, frustrating, unforgiving, incomprehensible and just annoying; the kind of game where I accept to push myself to play it for another hour, when I should exist struggling to resist just one more friction match.
Hopefully, Behaviour can turn this around. Goodness knows, some people seem to love their game, and information technology is much more to it than a third-person Battlefield inside a 40K peel, even if it can experience that mode at times. Right now, though, it's a struggle to recommend it when you could be playing Star Wars: Battlefront, Overwatch, Blacks Ops III and Destiny correct at present with Battleground 1, Titanfall two and Gears of War 4 just around the corner.
Verdict
Eternal Crusade is trying to practice a lot and be a lot of things to Warhammer twoscore,000 fans. There'due south an obvious love of the universe and some existent thinking behind the more melee-focused gainsay style of the game just, right now, information technology isn't really working. The gameplay needs more polish, ameliorate balancing and more finesse and the same goes for the presentation. If or when it gets that it could be a contender, particularly if you love the franchise, only until that happens y'all might want to stick to something else.
Trusted Score
Source: https://www.trustedreviews.com/reviews/warhammer-40-000-eternal-crusade
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